Shared Libraries:
- Definition: Dynamically linked libraries (.so
on Unix, .dll
on Windows) loaded at runtime.
- Size: Smaller executable size; library code is not embedded in the binary.
- Linking: Linked at runtime via dynamic linker; requires library presence on the system.
- Updates: Can be updated independently without recompiling the executable.
- Performance: Slight runtime overhead due to dynamic linking.
- Distribution: Must be distributed with the executable or installed on the target system.
- Memory: Shared across multiple processes, reducing memory usage.
- Example: libc.so
on Linux.
Static Libraries:
- Definition: Archives (.a
on Unix, .lib
on Windows) embedded into the executable at compile time.
- Size: Larger executable size; library code is included in the binary.
- Linking: Linked at compile time; no external dependencies at runtime.
- Updates: Requires recompilation of the executable to incorporate library updates.
- Performance: Faster at runtime; no dynamic linking overhead.
- Distribution: Self-contained executable; no need to distribute the library separately.
- Memory: Each executable has its own copy, increasing memory usage.
- Example: libc.a
on Linux.
Key Differences: - Linking Time: Static at compile time; shared at runtime. - Executable Size: Static produces larger binaries; shared keeps them smaller. - Portability: Static is more portable (no runtime dependencies); shared requires compatible libraries on the system. - Maintenance: Shared allows easier library updates; static requires recompilation. - Use Case: Use static for standalone apps or specific versioning; use shared for reduced size and shared resources.